Living reefNO. 012
Glassbell Bloom.
Intercepts a nearby hostile shot every few tide seconds. Charged Resonance clears nearby shots and slows intruders.
Explore living reef
ODDQUARIUM FIELD NOTES ยท 01201
At a glance
- Role
- Resonant defense
- Placement price
- 85 pearls
- Placement
- Open water above the terrain
- Growth stages
- 3
- Base range
- 105
- Scene layer
- Behind every owned and controlled fish
- Floating gardens per tank
- 3
- Reef capacity used
- 1 shared reef slot
- Works
- During tides
- Production cycle
- 8 s
- Active ability
- Resonance
- Active cooldown
- 22 s
02
Growth upgrades
- Stage 2
- 95 pearls
- Stage 3
- 155 pearls
03
Keeping the water open
Place up to 3 floating gardens in each tank. They share its normal reef capacity, keep a clear gap from one another and remain above the terrain. Their useful fields do not create collision surfaces; fish swim freely in front.
- Movement
- Subtle bob and sway; static with reduced motion
- Works
- During tides
04
Stage 1 effects
- Reach
- 105 world units
- Projectile interception cycle
- 8s
- Active slow
- 35%
- Slow duration
- 3s
- Active reach
- 130 world units
- Active cooldown
- 22s
- Works
- During tides
05
Stage 2 effects
- Reach
- 121 world units
- Projectile interception cycle
- 7s
- Active slow
- 35%
- Slow duration
- 3.5s
- Active reach
- 146 world units
- Active cooldown
- 20s
- Works
- During tides
06
Stage 3 effects
- Reach
- 137 world units
- Projectile interception cycle
- 6s
- Active slow
- 35%
- Slow duration
- 4s
- Active reach
- 162 world units
- Active cooldown
- 18s
- Works
- During tides
07
A projectile defense
The passive field intercepts the nearest hostile projectile within reach. Resonance clears hostile shots in its larger active field and briefly slows nearby intruders. Contact and melee attacks remain dangerous.
Pulled automatically from the game View sources
The values on this page are generated from the same definitions used by Oddquarium. Updates to those definitions appear here when the website is built.
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