How to playNO. 021
Six skills, one total.
Completed activities train six skills to 100, for a maximum total of 600.
Explore how to playField notes
Fishing, Salvaging, Combat, Fishkeeping, Breeding and Crafting each earn their own XP from their real activities. The Skills page shows progress within the current level, your next milestone and a derived total. Reading menus and passive timers do not manufacture skill XP. These are activity masteries, separate from individual fish levels and the original Keeper talents. Existing talent purchases remain valid. Fishkeeping shares a 60-XP limit per active care minute; old confirmed activity receives a modest one-time migration credit. Ranked trials use their own equal-tackle rules.
Try it
- Step 1
- Open Skills and choose an activity you enjoy.
- Step 2
- Complete that activity and watch its short XP receipt.
- Step 3
- Compare the next milestone with your six-skill total.
Controls
- Keyboard
- Tab to a control · Enter / Space to select
- Touch
- Tap a labeled button
- Controller
- D-pad to focus · A select · B back
Pulled automatically from the game View sources
The values on this page are generated from the same definitions used by Oddquarium. Updates to those definitions appear here when the website is built.
src/field-guide.js